Ghost Fleet review: a naval battle against the Kraken
No reels and no paylines, just a chart drowned in fog, a row of cannons and nine ghost ships to flush out. Here is how Nocturn Play's 5 October release works, volley by volley.
Published 5 October 2026 · Updated 5 October 2026 · Nocturn Play
Ghost Fleet is a naval battle game from Nocturn Play, released on 5 October 2026. You fire volleys of cannonballs at an 8×8 chart hidden under fog to sink nine ghost ships, a Tide multiplier lifts your wins from ×1 to ×8, and a bonus called the Kraken Hunt moves the fight to a bigger chart. The top win is 3,670 times the stake paid, and nocturnplay.com lets anyone try it free, no account needed.
Ink-black water and glowing galleons
The launch screen sets the mood straight away: a starless night, wrecks stranded on jagged rocks, turquoise lanterns swaying in the wind and embers still smouldering on half-sunk hulls. Front and centre floats a sea-green ghost galleon with torn sails and a skull flag. Press Set sail and the chart appears, framed in brass and ivory, waiting for the first shot.
Then there is the fog. Every square is a small storm of bluish cloud. When a ball lands in open water a ring of ripples opens up; when it strikes timber, the wood catches fire. You can read the state of the chart at a glance, which matters once the volleys start coming fast.
The rules in four moves
Move one: set your bet. Move two: choose three, five or seven volleys, knowing that the round then costs one, two or four bets. Move three: hit Fire!. Move four: watch. Each volley throws five cannonballs at squares picked at random among those still under the fog, so no square is ever shot twice.
Hidden below are four sloops, two brigs, two frigates and a galleon. The first three types are straight ships two, three and four squares long; the galleon fills a block of four squares. None of them touches another along its side. A ship only goes down, and only pays, once every one of its squares has been revealed. Sloops pay small, the galleon pays big.
The Tide, or why the order of wrecks matters
The real engine behind the wins is the Tide, an eight-step scale across the top of the screen. It resets to ×1 at the start of each round and rises one step after every ship you sink. The first wreck pays its normal value, the next one double, the one after that triple. A galleon that sinks fifth in the round is therefore worth five times its base value, which is why the order of the wrecks counts as much as how many there are.
Two handy surprises also lurk in the fog. A powder keg explodes when hit and uncovers its eight neighbours, sometimes setting off further kegs in a chain. The wreck bell reveals its entire row. Either one can lift more fog than a perfectly placed cannonball.
A sample round, volley by volley
Say you bet $1 and pick five volleys, so the round costs $2. First volley: two balls splash into water, one clips a brig, one hits a keg that blows open half of a sloop, and the last finds nothing. Second volley: a ball finishes the sloop, which sinks at Tide ×1, and the gauge moves to ×2. Third volley: the bell rings and strips the fog off a whole row, finishing the brig, paid at ×2, and then a frigate, paid at ×3. The last two volleys sink nothing more but turn up two of the three treasure maps. One more and the bonus would have opened.

Inside the Kraken Hunt
Three treasure maps in one round and the music changes. The chart grows to 10×10, eight volleys are on the house, each one firing six balls instead of five, and the enemy fleet now counts three sloops, three brigs, two frigates and a galleon. In the middle of it all, a four-by-four block hides the sea monster, its twelve tentacles spread around the edge.
Every tentacle you hit is cut and pays a prize, again multiplied by the current Tide. That gives the Hunt a natural rhythm, even though chance decides everything: the more ships go down early, the more each tentacle afterwards is worth. Cutting the twelfth one defeats the monster and pays the biggest reward in the game. Every treasure map found during the Hunt adds a volley, up to four extra.

Who it suits, and how to pace a session
Ghost Fleet is for players who are tired of reels and enjoy watching a round take shape square by square. The number of volleys changes the feel completely. On three, each round is cheap but most of the chart stays hidden and wrecks are scarce: you are playing for the big moment. On seven, the chart is almost fully cleared, ships go down all the time and the Hunt comes round more often, for a round that costs four times as much. Five volleys sit in between. Pick one setting and one bet for the whole session rather than switching every round.
If you would rather go straight for the monster, the Kraken button buys the Hunt outright. Autoplay can halt as soon as the bonus opens, and turbo mode trims the cannon animations once you know the drill.
On mobile
The game was laid out with phones in mind. Held upright, the chart sits in the middle of the screen, the Tide and the fleet counter stay in view at the top, and the fire button falls right under your thumb. Turn the phone sideways, or open it on a tablet or desktop, and the same round adapts with nothing to install, in any of the game's 32 languages.
Where to play Ghost Fleet
The free version lives on the Ghost Fleet game page: one click on Play, no sign-up, with 52 currencies and 11 cryptocurrencies to choose from. You will find it among the new releases and in the slots section of the catalogue. If the sea theme hooks you, read our Golden Abysses review next.
For casinos, Nocturn Play distributes its games through SoftAggregator: a single connection covers every title we release, at 8% of GGR and without any setup cost. The terms are on our SoftAggregator page.
Frequently asked questions
Is Ghost Fleet a slot?
It is filed with the slots in our catalogue, but it has no reels: it is a naval battle game where you fire cannon volleys at a chart covered in fog.
How many ships are there to sink?
Nine ships hide on the base game chart: four sloops, two brigs, two frigates and a galleon. Each one pays as soon as all of its squares are uncovered.
Does the Tide carry over between rounds?
No. It starts again at ×1 at the beginning of every round and every Kraken Hunt, then climbs one step per ship sunk, up to ×8.
Can I play Ghost Fleet for free?
Yes. Open its page on nocturnplay.com and press Play: the round starts at once, with no account and no download.
What is the maximum win?
3,670 times the stake paid for the round.
Category: New, Slots
SoftAggregator: SoftAggregator, casino game aggregator

